![]() To play on angband.live with no subwindows, simply keep all four values at zero. If the game crashes on launch, you may have specified subwindows that occupy too much space try lower values or a smaller font size. To adjust what (if anything) each subwindow displays, change your subwindow options in-game in Vanilla Angband and most variants, this can be done by typing =w during play. Standard example settings are 40/25/0/5 in that order. Once you have explored a certain amount of the dungeon you will also get a feeling about how good are the objects lying on the floor of the dungeon. ![]() These values determine, respectively, the number of columns to the right of Term-0, the number of rows for the Term-1 subwindow (the subwindow immediately to the right of Term-0), the number of rows above Term-0 and the number of rows below Term-0. A dungeon you feel nervous about at 2000’ is way more dangerous than a murderous one at 50’. Set the four values on the angband.live play page - subwindow right cols, subwindow right split, subwindow top rows and subwindow bottom rows - to non-zero values before clicking Play. The locations of subwindows with a given number are not fixed, and the maximum number of subwindows allowed depends on the variant and platform. Subwindows are counted up beginning at Term-1, the main display terminal being Term-0. In variants actively updated today, all information available through subwindows is usually also accessible through normal commands. Having no subwindows also allows the player to keep an iron focus on the main display. Doors and traps are considered objects for the purpose of determining if the space is occupied. If the floor spot you are standing on already has an object in it, Angband will attempt to drop the item onto an adjacent space. Players with bad eyesight or small monitors may find subwindows limiting rather than helpful. This drops an item from your inventory or equipment onto the dungeon floor. Space occupied by subwindows is space not occupied by the main display using subwindows forces the player to make compromises with either the number of rows and columns in the main display, the font size of the main display, or both. This is still the case in many old versions and variants. Tolkien, in which Angband is the fortress of Morgoth. When subwindows were first introduced, the main display was strictly limited to 80x24 in size this meant that if a monitor had room for more rows and columns, the extra space could only be productively used with a subwindow. Angband is a dungeon-crawling roguelike video game derived from Umoria. The object list is likewise handy, allowing the player to see at a glance if there is something interesting on the current level. The monster list, in particular, is very convenient - a common cause of death is not realizing that there was a dangerous monster nearby, and this is much less likely to happen with a monster list subwindow there to alert the player. 4 Setting up subwindows on angband.liveĬommonly used subwindows include monster list, object list, pack inventory and recent messages.
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